Ali Murtaza
Service & Interaction Designer

Industrial & Interaction Design at Dolby Labs

Design Associate at Dolby Labs | San Francisco, USA (2014)

Working with Dolby Labs during graduate school

I worked for Dolby Labs for a year, starting with a three month internship in their headquarters in San Francisco, followed by around nine months of working part-time while finishing grad school in Savannah, GA. 

My work with Dolby included graphic, industrial and interaction design projects, as I got to work on everything from their own branding guidelines, to signage construction, interactive product designs, as well as concepts for their first cinema. 

These are some of the projects I worked on in different roles.

Industrial & Interaction Design at Dolby Labs

Completed projects I contributed to

I was the junior-most member of a team of a dozen or so designers at Dolby Labs, which meant that my role in the projects I contributed to was often to fill in roles when needed. However, my background in visual design mixed with the industrial design degree I was then pursuing meant that I was allowed to fill a diverse set of roles, even if my contribution to the overall project was relatively insignificant.

Project: Dolby CinemaMy Role: Concept design and renderings for interactive lighting

Project: Dolby Cinema
My Role: Concept design and renderings for interactive lighting

Industrial & Interaction Design at Dolby Labs
Project: Dolby BT Conference PhoneMy Role: Designing icons and other UI elements

Project: Dolby BT Conference Phone
My Role: Designing icons and other UI elements

Industrial & Interaction Design at Dolby Labs

Concept projects I worked on

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Industrial & Interaction Design at Dolby Labs
Industrial & Interaction Design at Dolby Labs
Industrial & Interaction Design at Dolby Labs